AI Insights · Timothy · July 2021
Top 5 City Building Games Performance in Middle East Q2 2021
Discover the performance trends of the top 5 city building games on a unified platform in the Middle East during Q2 2021, based on Sensor Tower data.
In Q2 2021, the top 5 city building games on a unified platform in the Middle East exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look based on data from Sensor Tower:
City Takeover from Voodoo saw a fluctuating trend in weekly revenue, peaking at $305 in late April and hitting a low of $28 in late June. Weekly downloads showed a steady decline from 33.2K at the start of April to 8.9K by the end of June. Active users also decreased from 100.6K to 67.5K over the same period.
My Town - City Life Story game by My Town Games LTD experienced stable weekly revenue, with a high of $896 at the end of June. Weekly downloads saw a significant drop from 10.4K in late March to 5.6K by the end of June. Weekly active users showed a declining trend, starting at 18.5K and ending at 13.7K.
SimCity BuildIt from Electronic Arts had a robust performance in terms of revenue, peaking at $13.9K in the last week of June. Downloads spiked to 11.9K in late May before settling at 6.5K by the end of June. The game maintained a strong active user base, increasing from 40.1K in late March to 55K by the end of June.
Nickelodeon's SpongeBob Moves In had consistent weekly revenue, averaging around $150-$180 until mid-June. Downloads remained relatively stable, hovering around 3K-3.5K per week, while active users also stayed consistent, ranging between 2.6K and 3.5K.
Megapolis: City Building Sim by Social Quantum saw its highest weekly revenue of $2.1K in late April. Weekly downloads fluctuated, peaking at 3.5K in mid-April and ending at 2.4K in late June. Active users showed a slight increase, starting at 8.4K in late March and ending at 8.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.